mirror of https://github.com/4xmen/xshop.git
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
148 lines
4.2 KiB
JavaScript
148 lines
4.2 KiB
JavaScript
7 months ago
|
import { BufferAttribute, Clock, Color, PerspectiveCamera, PlaneGeometry, Points, Scene, ShaderMaterial, WebGLRenderer } from 'three';
|
||
|
|
||
|
window.addEventListener('load',function () {
|
||
|
|
||
|
if (document.querySelector('canvas#webgl') == null){
|
||
|
return ;
|
||
|
}
|
||
|
/**
|
||
|
|--------------------------------------------------
|
||
|
| Constants
|
||
|
|--------------------------------------------------
|
||
|
*/
|
||
|
const sizes = {
|
||
|
width: window.innerWidth,
|
||
|
height: window.innerHeight
|
||
|
}
|
||
|
const canvas = document.querySelector('canvas#webgl');
|
||
|
const scene = new Scene()
|
||
|
/**
|
||
|
|--------------------------------------------------
|
||
|
| Camera
|
||
|
|--------------------------------------------------
|
||
|
*/
|
||
|
const camera = new PerspectiveCamera(75, sizes.width / sizes.height, 0.1, 100)
|
||
|
camera.position.z = 10
|
||
|
camera.position.y = 1.1
|
||
|
camera.position.x = 0
|
||
|
scene.add(camera)
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
// const color = 0xFFFFFF;
|
||
|
// const intensity = 3;
|
||
|
// const light = new THREE.DirectionalLight( color, intensity );
|
||
|
// light.position.set( - 1, 2, 4 );
|
||
|
// scene.add( light );
|
||
|
|
||
|
|
||
|
/**
|
||
|
|--------------------------------------------------
|
||
|
| Plane
|
||
|
|--------------------------------------------------
|
||
|
*/
|
||
|
const planeGeometry = new PlaneGeometry(20, 20, 250, 250)
|
||
|
const planeMaterial = new ShaderMaterial({
|
||
|
uniforms: {
|
||
|
uTime: { value: 0 },
|
||
|
uElevation: { value: 0.482 }
|
||
|
},
|
||
|
vertexShader: `
|
||
|
uniform float uTime;
|
||
|
uniform float uElevation;
|
||
|
|
||
|
attribute float aSize;
|
||
|
|
||
|
varying float vPositionY;
|
||
|
varying float vPositionZ;
|
||
|
|
||
|
void main() {
|
||
|
vec4 modelPosition = modelMatrix * vec4(position, 1.0);
|
||
|
modelPosition.y = sin(modelPosition.x - uTime) * sin(modelPosition.z * 0.6 + uTime) * uElevation;
|
||
|
|
||
|
vec4 viewPosition = viewMatrix * modelPosition;
|
||
|
gl_Position = projectionMatrix * viewPosition;
|
||
|
|
||
|
gl_PointSize = 2.0 * aSize;
|
||
|
gl_PointSize *= ( 1.0 / - viewPosition.z );
|
||
|
|
||
|
vPositionY = modelPosition.y;
|
||
|
vPositionZ = modelPosition.z;
|
||
|
}
|
||
|
`,
|
||
|
fragmentShader: `
|
||
|
varying float vPositionY;
|
||
|
varying float vPositionZ;
|
||
|
|
||
|
void main() {
|
||
|
float strength = (vPositionY + 0.25) * 0.3;
|
||
|
gl_FragColor = vec4(3.0, 0.0, 0.0, strength);
|
||
|
}
|
||
|
`,
|
||
|
transparent: true,
|
||
|
})
|
||
|
const planeSizesArray = new Float32Array(planeGeometry.attributes.position.count)
|
||
|
for (let i = 0; i < planeSizesArray.length; i++) {
|
||
|
planeSizesArray[i] = Math.random() * 4.0
|
||
|
}
|
||
|
planeGeometry.setAttribute('aSize', new BufferAttribute(planeSizesArray, 1))
|
||
|
|
||
|
const plane = new Points(planeGeometry, planeMaterial)
|
||
|
plane.rotation.x = - Math.PI * 0.4
|
||
|
scene.add(plane)
|
||
|
|
||
|
/**
|
||
|
|--------------------------------------------------
|
||
|
| Resize
|
||
|
|--------------------------------------------------
|
||
|
*/
|
||
|
window.addEventListener('resize', () => {
|
||
|
// Update sizes
|
||
|
sizes.width = window.innerWidth
|
||
|
sizes.height = window.innerHeight
|
||
|
|
||
|
// Update camera
|
||
|
camera.aspect = sizes.width / sizes.height
|
||
|
camera.updateProjectionMatrix()
|
||
|
|
||
|
// Update renderer
|
||
|
renderer.setSize(sizes.width, sizes.height)
|
||
|
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
|
||
|
})
|
||
|
|
||
|
/**
|
||
|
|--------------------------------------------------
|
||
|
| Renderer
|
||
|
|--------------------------------------------------
|
||
|
*/
|
||
|
const renderer = new WebGLRenderer({
|
||
|
canvas: canvas,
|
||
|
alpha: true,
|
||
|
antialias: true
|
||
|
})
|
||
|
renderer.setSize(sizes.width, sizes.height)
|
||
|
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
|
||
|
|
||
|
/**
|
||
|
|--------------------------------------------------
|
||
|
| Animate Function
|
||
|
|--------------------------------------------------
|
||
|
*/
|
||
|
const clock = new Clock()
|
||
|
|
||
|
const animate = () => {
|
||
|
const elapsedTime = clock.getElapsedTime()
|
||
|
|
||
|
planeMaterial.uniforms.uTime.value = elapsedTime
|
||
|
|
||
|
renderer.render(scene, camera)
|
||
|
|
||
|
// Call animate again on the next frame
|
||
|
window.requestAnimationFrame(animate)
|
||
|
}
|
||
|
|
||
|
animate();
|
||
|
});
|